Hi,

Can you show a picture of what you are trying to accomplish? From what I
understand, you are trying to outline an object with lines. If so, there is
a couple of ways to do this.

If you can show a picture of what you would like to do (and maybe how far
you've gotten) it would really help.

Let me know
-Pete

On Mon, Nov 16, 2009 at 10:00 PM, jimalliban <[email protected]> wrote:

> Anyone got any ideas? I'm really stuck on this one.
>
> Thanks
>
> On Nov 17, 12:46 am, jimalliban <[email protected]> wrote:
> > Ah. That fixed the conflict but ownCanvas appears to place the
> > LineSegments on a layer below my 3D model. They are supposed to
> > surround it. Back to the drawing board.
> >
> > On Nov 17, 12:19 am, jimalliban <[email protected]> wrote:
> >
> > > OK I just fixed that. I just had to set the ownCanvas property of the
> > > ObjectContainer3D that contained the LineSegments to true.
> >
> > > On Nov 17, 12:05 am, jimalliban <[email protected]> wrote:
> >
> > > > Hi all
> >
> > > > I have a scene in which I need to include a Billboard mesh and a
> > > > collection of LineSegment onjects. Unfortunately adding the
> > > > LineSegments to the scene gives most of the billboards an outline the
> > > > same colour as the LineSegment's WireFrameMaterial. The Billboards
> now
> > > > seem to have 2 materials. Strange conflict.
> >
> > > > Has anyone come across this?
> >
> > > > Cheers
> >
> > > > Jim
>



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