Away3D renders MovieMaterials as bitmaps, so if the resolution of your bitmap is too low, all you need to do is to make the movieclip bigger.
A bigger movieclip will give a bigger texture with higher resolution, but keep in mind that this is good only up to a point. If you make the bitmap too big, it'll reduce performance. J On Nov 17, 8:25 pm, Peter Griffin <[email protected]> wrote: > I'm trying to display some XML data on the sides of a cube. The sides > are MovieMaterials with TextFields in it. The camera is exactly > pointing towards the current side of the cube. Everything works fine > so far but I can't get any convincing results regarding the anti > aliasing of the fonts. I already tried to embed different fonts and of > course played with distance, precision of the moviematerial and the > OrthogonalLens. Does somebody have any suggestions how to get a nice > clean text in a fixed (nothing is moving) 3d scene?
