I've been messing around with Dot3BitmapMaterial, using AmbientLight3D
and it seems to be working. However when I try to use it with
Dot3BitmapMaterialF10, my object is black.

light = new AmbientLight3D({ambient:1, diffuse:0, specular:0, distance:
1000,x:10000, y:10000, z:10000});

Is it possible to use AmbientLight3D with Dot3BitmapMaterialF10?

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