something like this...

        public function link(object:Object3D = null):Object3D
        {
            var mesh:Mesh = (object as Mesh) || new Mesh();
           mesh.transform.matrix3D = transform.matrix3D;
            mesh.type = type;
            mesh.material = material;
            mesh.sortType = sortType;
            mesh.bothsides = bothsides;
mesh._vertices = vertices;
mesh._uvtData = _uvtData;
mesh._faceMaterials = _faceMaterials;
mesh._indices = _indices;
mesh._faceLengths = _faceLengths;
 return mesh;
        }

it's just an idea, it's not seem to work for sure :)
hth

2009/11/24 jonmaim <[email protected]>

> Hi guys,
>
> in your opinion what would be the best way in Away3DLite to share the
> same geometry across many Object3D objects without using clones?
>
> Jonathan
>



-- 
katopz
http://www.sleepydesign.com

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