not sure that this would work, since the Cube6 uses map6 properties, ie a single image wrapped around all the faces.

try using a bit map like the skyBox example and change the colours on the surface that you want to change, that way you can have some control over the individual faces..

also you can always swap bitmaps at runtime so you can change teh material colors by swapping bitmapmaterials

hope this helps.

Pierre

Casey wrote:
Is it possible to change the material of each face independently? So
far my attempts have had no success...

var cube:Cube6 = new Cube6();
cube.faces[0].mesh.material = new ColorMaterial();

//all faces change

Am I missing something?

Thanks,

Casey

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