oh its just a fade in?
if so, just make a movieclip with 2 containers, load the 2 images
and just play mc
if you pass this mc to moviematerial, set autoupdate to false
and just call update when you play your mc fade timeline.

Fabrice
On Dec 11, 2009, at 3:09 PM, Pierre Karadia wrote:

in my case I would have 243 bitmaps to tween and thus 486 if tweening from 1 to the other, do you reckon this would have a massive performance hit and most probably best to use preRender in a movie material?

tia

Fabrice3D wrote:
if its a vector material, just tween colors using rbg and set color value to material if its a bitmapdata, just tween factors and apply colortransform accordingly

if you prerender, use animatedbitmapMaterial or indeed moviematerial

Fabrice

On Dec 11, 2009, at 1:42 PM, Pierre Karadia wrote:

Dear All,

Is there a way to transform the color / material of an object. I can switch materials quite easily but would like a transition..

I have been playing the Tweener to get the job done but _brightness does not seem to be feature of materials.BitmapMaterial..

what is the easiest way, is it to cheat and do all the transitions in a SWF and then just apply the material as a MovieMaterial and then control the movie use play and stop()...

or can I use a Tweener class to crossfade the material? ie transform the bitmapData
??

any thoughts

PK



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