Hey guys, Basically, I have this over-the-shoulder camera system set up, with a controlGroup that holds a Camera3D inside of it...I am also taking the mouse movement, and using that to determine which way to rotate the camera, so you get the FPS style view.
Anyway, the problem is, after I update the rotation, all of my Object3D's and ObjectContainer3D's are all messed up...there is a house in one, for instance, and its walls are all off and no longer lining up...After some tinkering, it will line up as usual, but almost every mouse movement results in the objects being distorted. I have messed with the enterFrame to make sure the movement all happens before the camera and render updates, and its all working fine... If this helps, I was using a HoverCamera3D before to circle around the house, and it would never mess up no matter what the mouse interaction was doing. Any ideas or leads? Thanks so much! `Scott
