Can you elaborate a bit?
On Jan 6, 1:48 pm, Stephen Hopkins <[email protected]> wrote: > If everything is cube sized/2 dimensional, use a tile grid for > collision > > On Jan 6, 1:44 pm, dyc <[email protected]> wrote: > > > Hey everyone, > > > I've been building this 3D room out of cubes for the walls and floor > > and roof...now I have my camera moving around inside of the room with > > the mouse and keyboard, but I dont want the camera to be able to go > > thru the 4 walls. > > > Each wall is a different Cube Object...and I am doing movement via > > camera.moveForward(distance)... > > > any ideas on what would be the easiest approach? > > > I was thinking about doing something like: > > > if(camera.distanceTo(_backWall) < MY_MAX_DISTANCE){ > > camera.moveForward(distance); > > > } > > > only problem is, that is not dynamic, and as the user moves around the > > moveForward will be pointing at a different wall and I will need to > > detect the distance to it with a different if statement.. > > > Thanks so much! > > > `Scott
