Can you elaborate a bit?


On Jan 6, 1:48 pm, Stephen Hopkins <[email protected]> wrote:
> If everything is cube sized/2 dimensional, use a tile grid for
> collision
>
> On Jan 6, 1:44 pm, dyc <[email protected]> wrote:
>
> > Hey everyone,
>
> > I've been building this 3D room out of cubes for the walls and floor
> > and roof...now I have my camera moving around inside of the room with
> > the mouse and keyboard, but I dont want the camera to be able to go
> > thru the 4 walls.
>
> > Each wall is a different Cube Object...and I am doing movement via
> > camera.moveForward(distance)...
>
> > any ideas on what would be the easiest approach?
>
> > I was thinking about doing something like:
>
> > if(camera.distanceTo(_backWall) < MY_MAX_DISTANCE){
> >     camera.moveForward(distance);
>
> > }
>
> > only problem is, that is not dynamic, and as the user moves around the
> > moveForward will be pointing at a different wall and I will need to
> > detect the distance to it with a different if statement..
>
> > Thanks so much!
>
> > `Scott

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