1. Loading some simple Collada model (an apple) with predefined
materialsLibrary object where one of materials is
EnviroBitmapMaterial;
2. Making all meshes bothsides;
3. Rotating HoverCamera3D and very often getting TypeError: Error
#1009: Can't call property or method "null".
        at away3d.materials.shaders::AbstractShader/getUVData()[away3d
\materials\shaders\AbstractShader.as:204]
        at away3d.materials.shaders::EnviroShader/renderLayer()[away3d
\materials\shaders\EnviroShader.as:254]
        at away3d.materials::CompositeMaterial/renderTriangle()[away3d
\materials\CompositeMaterial.as:328]
        at away3d.core.draw::DrawTriangle/render()[away3d\core\draw
\DrawTriangle.as:258]
        at away3d.core.draw::PrimitiveQuadrantTreeNode/render()[away3d\core
\draw\PrimitiveQuadrantTreeNode.as:245]
        at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()[away3d
\core\draw\PrimitiveQuadrantTreeNode.as:22]
        at away3d.core.draw::PrimitiveQuadrantTreeNode/render()[away3d\core
\draw\PrimitiveQuadrantTreeNode.as:250]
        at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()[src
\away3d\core\draw\PrimitiveQuadrantTreeNode.as:20]
        at away3d.core.draw::PrimitiveQuadrantTreeNode/render()[away3d\core
\draw\PrimitiveQuadrantTreeNode.as:250]
        at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()[away3d
\core\draw\PrimitiveQuadrantTreeNode.as:22]
        at away3d.core.draw::PrimitiveQuadrantTreeNode/render()[away3d\core
\draw\PrimitiveQuadrantTreeNode.as:250]
        at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()[away3d
\core\draw\PrimitiveQuadrantTreeNode.as:24]
        at away3d.core.draw::PrimitiveQuadrantTreeNode/render()[away3d\core
\draw\PrimitiveQuadrantTreeNode.as:243]
        at away3d.core.render::QuadrantRenderer/render()[away3d\core\render
\QuadrantRenderer.as:198]
        at away3d.core.render::AbstractRenderSession/render()[away3d\core
\render\AbstractRenderSession.as:416]
        at away3d.core.render::AbstractRenderSession/render()[away3d\core
\render\AbstractRenderSession.as:411]
        at away3d.containers::View3D/render()[away3d\containers\View3D.as:
967]
        at ModelView/render()[my project ModelView.as:483]

When all meshes are not bothsides - error throws just a few times.
When all materials in library are BitmapMaterials - everything is ok
with bothsides and without it.

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