Ah I just found the: TransformBitmapMaterial class works good ^^

var back:TransformBitmapMaterial = new TransformBitmapMaterial
(Cast.bitmap(loader.getBitmap('image_' + i)), {scaleX: -1, offsetX:
pageWidth});


On Jan 13, 9:17 am, Mech7 <[email protected]> wrote:
> What is the best way to turn a material around for the backface of a
> plane, can I invert the uv's only on the backside of the plane? or can
> I rotate the material?

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