I'm very new to Away3D and 3D programming in general so I apologize if
this question is ridiculous. I tried searching the forum for something
similar and didn't find anything so here goes...

I'm building an application that functions a lot like a rolodex, so
when i move forward I remove my container's children[0] and addChild a
new 3d obj to my container and set its z to children[--length] + 200
to push it to the back. However going the other direction I would like
to addChildAt[0] or unshift the children array so that I can say
myChild.z = children[0].z - 200. Is this possible in some fashion? Or
is there some way to get the children array sorted based on z?
Otherwise I need to keep a seperate array of children and manage the
depth on my own I guess?

Reply via email to