I'm very new to Away3D and 3D programming in general so I apologize if this question is ridiculous. I tried searching the forum for something similar and didn't find anything so here goes...
I'm building an application that functions a lot like a rolodex, so when i move forward I remove my container's children[0] and addChild a new 3d obj to my container and set its z to children[--length] + 200 to push it to the back. However going the other direction I would like to addChildAt[0] or unshift the children array so that I can say myChild.z = children[0].z - 200. Is this possible in some fashion? Or is there some way to get the children array sorted based on z? Otherwise I need to keep a seperate array of children and manage the depth on my own I guess?
