Hello,

I have found 2 problems with Sprite2D, the first one is here:

http://code.google.com/p/away3d/issues/detail?id=86

The second one is that the bounding sphere was not calculated
correctly. I solved this by hacking the away3d.sprites.Sprite2D class,
making scaling a getter/setter and calculating the bounding box as it
is changed like so:

_boundingRadius=Math.max(this.bitmap.width,this.bitmap.height)
*_scaling/2;

I can provide the changed class in full if that makes things easier.

My question is how can I get these solutions reviewed and if found ok,
included in the svn? It's a bit troublesome managing external patches
that I need to apply myself.

Regards,

Mikael

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