Hello, I have found 2 problems with Sprite2D, the first one is here:
http://code.google.com/p/away3d/issues/detail?id=86 The second one is that the bounding sphere was not calculated correctly. I solved this by hacking the away3d.sprites.Sprite2D class, making scaling a getter/setter and calculating the bounding box as it is changed like so: _boundingRadius=Math.max(this.bitmap.width,this.bitmap.height) *_scaling/2; I can provide the changed class in full if that makes things easier. My question is how can I get these solutions reviewed and if found ok, included in the svn? It's a bit troublesome managing external patches that I need to apply myself. Regards, Mikael
