Hey Fabric,

Sorry  just doubed checked again and I wasn't using the latest
version, I've upgraded now and it imports back into PreFab Ok.

But I'm still having duplicated images after export or none at all :

"Now when it comes to exporting I have a few probs; not too sure
which
one is the best option, I’ve tried all of them and can’t get any of
them to work. Awd; my big merged texture map gets dupped for each
object in the scene, not ideal. When I import it back into prefab, no
textures load. Obj; doesn’t import back into prefab at all. AS; when
loading in flash, nothing shows.... "

On Jan 18, 8:17 am, colouredfunk <[email protected]> wrote:
> "Are you sure you run the latest Prefab? (check update btn) I recall
> fixing a bug similar to this in earlyer versions...
> If this is the case, it would be extremly handy for me to get a model
> + your flow to try reproduce if indeed the
> export/reimport fails (offline) " - Shall I email the files over?
>
> On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote:
>
>
>
> > > Is it cool to email the files over?
>
> > All the files you need are in trunk. How cool is that?? :))
> > if you want do same as Prefab, just rename meshes so that they are unique 
> > and not null, ensure meshes materials are applied at mesh level instead
> > of faces.
>
> > Considering the fact that this override do fix your issues, this means that 
> > you have probably meshes with muliple materials
> > or that you have meshes/materials in your file using same id's. So 
> > looking/fixing your file xml should resolve your issue without writing a 
> > single line of code.
>
> > Fabrice
>
> > On Jan 16, 2010, at 12:56 PM, colouredfunk wrote:
>
> > > Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest
> > > version...Is it cool to email the files over? What's your email
> > > address?
>
> > > [email protected]
>
> > > On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote:
> > >> Actually there is no extra magic, Prefab uses the trunk. So its pure 
> > >> Away magic :)
> > >> The only custom diff being overriding the filemateriallib in 
> > >> abstractparser to fit internal requirements of the app and unique 
> > >> (re)naming of each meshes.
> > >> Few checks are also done during the parsing, but if you do not get any 
> > >> warning, then the result should be identical
> > >> once loaded into your project.
>
> > >> If the file doesn't hold animation, why not trade it for a lightweight 
> > >> .awd or .as3 export from Prefab?
>
> > >> Fabrice
>
> > >> On Jan 15, 2010, at 1:15 PM, Dave wrote:
>
> > >>> Awesome.  Look forward to it!
> > >>> One question I have is about the parser you're using in Prefab...
>
> > >>> I have a model with some textures and when I use my code in Flash
> > >>> (Away FP 10), it can't find some textures etc/things are a little
> > >>> messed up.
> > >>> However, when I drag and drop it into PreFab, it looks great.  Is
> > >>> there any way you can show us the code PreFab is using to import DAEs
> > >>> please as I think your code is looking to be the best.
>
> > >>> Obviously there's a few different ways to parse DAE but I'd be
> > >>> interested to know the difference between my code and yours and where
> > >>> I may be going wrong.
>
> > >>> Thanks again,
> > >>> Dave
>
> > >>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote:
> > >>>> thx Dave!
> > >>>> Looking at the new features I have running on my dev version on my 
> > >>>> screen
> > >>>> I hope your POSSIBLY will become a SURELY  :))
>
> > >>>> Just a few more days till next update...
>
> > >>>> Fabrice
>
> > >>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to use 
> > >>>> PreFab's awesome normal map generator!
> > >>>>> POSSIBLY my favourite feature about this awesome Air app.  Great work
> > >>>>> Fabrice!!!
>
> > >>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> wrote:
> > >>>>>> Hiya
>
> > >>>>>> I’m want to use PreFab to weld the vertices of my 3ds file before
> > >>>>>> loading it into the Away3D project. The 3ds model is textured baked,
> > >>>>>> with all the textures merged into one external file, relative to the
> > >>>>>> root of the 3ds.
>
> > >>>>>> I import it into prefab – looks OK
> > >>>>>> Weld the object – loads of vertices weld – sweet!
>
> > >>>>>> Now when it comes to exporting I have a few probs; not too sure which
> > >>>>>> one is the best option, I’ve tried all of them and can’t get any of
> > >>>>>> them to work. Awd; my big merged texture map gets dupped for each
> > >>>>>> object in the scene, not ideal. When I import it back into prefab, no
> > >>>>>> textures load. Obj; doesn’t import back into prefab at all. AS; when
> > >>>>>> loading in flash, nothing shows....
>
> > >>>>>> So based on the above I’m a bit list where I’m going wrong. What
> > >>>>>> target is best, AWD? My scene is a basic room with no animations...
>
> > >>>>>> Thanks in advance!- Hide quoted text -
>
> > >> - Show quoted text -- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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