Hey Fabric, Sorry just doubed checked again and I wasn't using the latest version, I've upgraded now and it imports back into PreFab Ok.
But I'm still having duplicated images after export or none at all : "Now when it comes to exporting I have a few probs; not too sure which one is the best option, I’ve tried all of them and can’t get any of them to work. Awd; my big merged texture map gets dupped for each object in the scene, not ideal. When I import it back into prefab, no textures load. Obj; doesn’t import back into prefab at all. AS; when loading in flash, nothing shows.... " On Jan 18, 8:17 am, colouredfunk <[email protected]> wrote: > "Are you sure you run the latest Prefab? (check update btn) I recall > fixing a bug similar to this in earlyer versions... > If this is the case, it would be extremly handy for me to get a model > + your flow to try reproduce if indeed the > export/reimport fails (offline) " - Shall I email the files over? > > On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote: > > > > > > Is it cool to email the files over? > > > All the files you need are in trunk. How cool is that?? :)) > > if you want do same as Prefab, just rename meshes so that they are unique > > and not null, ensure meshes materials are applied at mesh level instead > > of faces. > > > Considering the fact that this override do fix your issues, this means that > > you have probably meshes with muliple materials > > or that you have meshes/materials in your file using same id's. So > > looking/fixing your file xml should resolve your issue without writing a > > single line of code. > > > Fabrice > > > On Jan 16, 2010, at 12:56 PM, colouredfunk wrote: > > > > Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest > > > version...Is it cool to email the files over? What's your email > > > address? > > > > [email protected] > > > > On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote: > > >> Actually there is no extra magic, Prefab uses the trunk. So its pure > > >> Away magic :) > > >> The only custom diff being overriding the filemateriallib in > > >> abstractparser to fit internal requirements of the app and unique > > >> (re)naming of each meshes. > > >> Few checks are also done during the parsing, but if you do not get any > > >> warning, then the result should be identical > > >> once loaded into your project. > > > >> If the file doesn't hold animation, why not trade it for a lightweight > > >> .awd or .as3 export from Prefab? > > > >> Fabrice > > > >> On Jan 15, 2010, at 1:15 PM, Dave wrote: > > > >>> Awesome. Look forward to it! > > >>> One question I have is about the parser you're using in Prefab... > > > >>> I have a model with some textures and when I use my code in Flash > > >>> (Away FP 10), it can't find some textures etc/things are a little > > >>> messed up. > > >>> However, when I drag and drop it into PreFab, it looks great. Is > > >>> there any way you can show us the code PreFab is using to import DAEs > > >>> please as I think your code is looking to be the best. > > > >>> Obviously there's a few different ways to parse DAE but I'd be > > >>> interested to know the difference between my code and yours and where > > >>> I may be going wrong. > > > >>> Thanks again, > > >>> Dave > > > >>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote: > > >>>> thx Dave! > > >>>> Looking at the new features I have running on my dev version on my > > >>>> screen > > >>>> I hope your POSSIBLY will become a SURELY :)) > > > >>>> Just a few more days till next update... > > > >>>> Fabrice > > > >>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to use > > >>>> PreFab's awesome normal map generator! > > >>>>> POSSIBLY my favourite feature about this awesome Air app. Great work > > >>>>> Fabrice!!! > > > >>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> wrote: > > >>>>>> Hiya > > > >>>>>> I’m want to use PreFab to weld the vertices of my 3ds file before > > >>>>>> loading it into the Away3D project. The 3ds model is textured baked, > > >>>>>> with all the textures merged into one external file, relative to the > > >>>>>> root of the 3ds. > > > >>>>>> I import it into prefab – looks OK > > >>>>>> Weld the object – loads of vertices weld – sweet! > > > >>>>>> Now when it comes to exporting I have a few probs; not too sure which > > >>>>>> one is the best option, I’ve tried all of them and can’t get any of > > >>>>>> them to work. Awd; my big merged texture map gets dupped for each > > >>>>>> object in the scene, not ideal. When I import it back into prefab, no > > >>>>>> textures load. Obj; doesn’t import back into prefab at all. AS; when > > >>>>>> loading in flash, nothing shows.... > > > >>>>>> So based on the above I’m a bit list where I’m going wrong. What > > >>>>>> target is best, AWD? My scene is a basic room with no animations... > > > >>>>>> Thanks in advance!- Hide quoted text - > > > >> - Show quoted text -- Hide quoted text - > > > - Show quoted text -- Hide quoted text - > > - Show quoted text -
