If the animation library works like the material library, you can access it
directly by name or you can use a for each loop to iterate over all of the
values. A for in loop may also work if you need to pull the names.
On Mon, 18 Jan 2010 09:17:01 -0800, kyle social game dev
<[email protected]> wrote:
If you think you may have other animations (besides 'default') stored
in the object, you can use an object tracer (I use Flash Builder's
debug interface with break points) to check for other animations
within:
MarioModel1.animationLibrary
If you see them listed there, alongside 'default', then you at least
know they have been properly imported.
On Jan 18, 7:02 am, Valts Darznieks <[email protected]> wrote:
Maybe there is better solution than using Collada ?