Not an expert, but why not bake the animation keyfames to the joints and remove 
the controllers before export?  I've done similar things before in game engines 
(and before sending renders to a farm on one project).  It works great.

~ C



On 2010-01-18, at 5:31 PM, kyle social game dev wrote:

> update:
> 
> We've now gotten some very basic animated maya controllers to
> import... while point translation still throws up Collada loader
> errors, rotation seems to work.
> 
> FYI this is becoming a very time-expensive process, as our modeler
> adds complexity only in the smallest increments before exporting, and
> I attempt to import the new DAE files into away3D via the Collada
> loader.  I have now tested now fewer than 30 different DAE files on
> our simple model.
> 
> 
> Any Maya->Collada->away3D experts out there with advice?

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