lol. Nice url too :)

On Tue, Jan 19, 2010 at 1:41 PM, Thomas Söderlund <[email protected]>wrote:

> I propose a novel and exciting new web service. A dummy mailing list
> where you can pretend to write down a problem you've been stuck with
> the entire day, because as soon as you hit that "send" button you'll
> most likely find the solution yourself. As in this case. With such a
> service I could have spared you guys an extra mail in your inbox. :)
> Let's hope someone with an entrepreneur mind gets to it! There's money
> to be made!
> Anyhow, of course the solution actually was in the yaw/pitch/roll
> functions. I didn't think one step further, since my data had absolute
> values and those functions add to the rotations relatively and I
> didn't read the documentation close enough and I had too much cheese
> on my bread this morning and... I just reset the rotations before
> every call to the y/p/r functions with my absolute values, and tadaaa.
> Instant n00b feeling :)
>
>
> On Jan 19, 4:45 pm, Thomas Söderlund <[email protected]> wrote:
> > Hey everyone, this is my first post here. I'm having tons of fun
> > learning Away3D, discovering new stuff to toy around with all the
> > time. However, I've run into a particular problem I can't seem to find
> > a solution to in earlier posts.
> > I'm trying to get the camera to rotate the same way it does for me in
> > my 3D tool (in this case, Cinema 4D) where the rotation axis rotates
> > with the camera. Like this:
> >
> > http://vvvvwvvvwvvwvvvvwvwwvvvwwvwvvvwvvvwvvvwvvvv.com/dev/camera_rot...
> >
> > However, when I do the same in Away3D (using a Camera3D), it seems
> > like the rotation axis never changes, but is locked to the scene.
> > I've illustrated the difference here:
> >
> > http://vvvvwvvvwvvwvvvvwvwwvvvwwvwvvvwvvvwvvvwvvvv.com/dev/rotation_p...
> >
> > Use the button in the upper left corner to select between my pre-
> > rendered sequence and the same sequence played back in Away3D. The pre-
> > rendered sequence is how I want my rotation to be in Away3D :) The
> > first roll maneuver looks as it should, but as I start panning with
> > the camera rolled I have a problem...
> >
> > As it is now I'm rotating the Away3D camera by accessing it's
> > rotationX/rotationY/rotationZ properties, and nothing I've tried so
> > far has done any difference. I tried putting it in a objectContainer
> > and rotating that, tried using yaw(), roll(), etc, but no luck there
> > either.
> >
> > Anyone got a clue to what a guy can do to fix this?
>



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