the geom classes or mesh class do react on vertices list of the Mesh object.
in md2 case, the frames holder do affect this mesh information at runtime.

in short you place an md2 on stage, rescale, it will work, the moment you play, 
its overwrited.
there is not yet a rescale feature for this (Peter as requested this feature as 
well for a while now)

To do this, you need to access the frames and affect them by the desired factor.
the scale fx will be noticable the second you play something.

Fabrice


On Jan 22, 2010, at 4:28 AM, mclelun wrote:

> I load a MD2 model to away3d, it seem that the model is flip/mirror.
> 
> I try -1 to scaleX, but the sorting for the model is screw up.
> I try the Mirror class too, it did flip back the MD2 model correctly,
> but when "duplicate" value is set to false, it show the original
> mirror MD2.
> 
> Is there any other way to flip/mirror a MD2 with animation?  :/

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