I think you got that about right!

-Pete

On Fri, Jan 22, 2010 at 1:21 AM, Matt <[email protected]> wrote:

> Am I correct in assuming that the difference between the renderers (as
> defined in away3d.core.render.Renderer) is that the BASIC render sorts
> whole meshes based on an average z depth, CORRECT_Z_ORDER sorts
> individual triangles regardless of the mesh they belong to, and
> INTERSECTING_OBJECTS will split triangles if they are intersecting?
>



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