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Thanks & Regards,
Akshay Rathnavas,

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`·.¸(¨`·.·´¨) Keep
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On Sun, Jan 31, 2010 at 7:10 AM,
<[email protected]<away3d-dev%[email protected]>
> wrote:

>   Today's Topic Summary
>
> Group: http://groups.google.com/group/away3d-dev/topics
>
>    - external swf into MovieMaterial <#126844a70f88a2e7_group_thread_0> [5
>    Updates]
>    - PreFab <#126844a70f88a2e7_group_thread_1> [1 Update]
>    - Minor fix to strange Cube problem. <#126844a70f88a2e7_group_thread_2>[1 
> Update]
>    - List Box, UI Components and Away3d <#126844a70f88a2e7_group_thread_3>[1 
> Update]
>    - match blender camera to away3dlite <#126844a70f88a2e7_group_thread_4>[1 
> Update]
>
>   Topic: external swf into 
> MovieMaterial<http://groups.google.com/group/away3d-dev/t/e9f43ba6599ca9f7>
>
>    metSyS <[email protected]> Jan 30 05:14AM -0800 
> ^<#126844a70f88a2e7_digest_top>
>
>    I have a problem. To transform Embeded swf into MovieMaterial we need
>    to do next :
>
>    [Embed(source="Mxml.swf")]
>    private var mv:Class;
>    private var topMaterial:MovieMaterial = new MovieMaterial(new mv(),
>    {interactive:true, smooth:true});
>
>    But I need to transform swf into MovieMaterial from external file, so
>    I thought it must be :
>
>    private var frontMaterial:MovieMaterial;
>    ...
>    var loader:Loader = new Loader();
>    loader.load(new URLRequest("Mxml.swf"));
>    frontMaterial=new MovieMaterial(loader);
>
>    But it doesn't work. Need help. Thanks.
>
>
>
>
>    Peter Kapelyan <[email protected]> Jan 30 09:08AM -0500 
> ^<#126844a70f88a2e7_digest_top>
>
>    If anything, you would have to wait for your swf to load first. Also
>    most
>    likely you would have to use the loaders content instead:
>
>    http://www.iheartactionscript.com/loading-an-external-swf-in-as3/
>
>    So you would wait for the
>
>    onCompleteHandler
>
>
>    to create you movie material.
>
>    Hopefully it works for you.
>    -Pete
>
>
>
>    --
>    ___________________
>
>    Actionscript 3.0 Flash 3D Graphics Engine
>
>    HTTP://AWAY3D.COM
>
>
>
>
>    metSyS <[email protected]> Jan 30 06:19AM -0800 
> ^<#126844a70f88a2e7_digest_top>
>
>    It's clear, but i can't understand how to transform the loaded swf
>    into MovieMaterial ...
>
>
>
>
>
>    Peter Kapelyan <[email protected]> Jan 30 11:39AM -0500 
> ^<#126844a70f88a2e7_digest_top>
>
>    Whoops, I see it is embedded, maybe try
>
>    var loaderAsMovieClip=loader as MovieClip();
>    frontMaterial=new MovieMaterial(loaderAsMovieClip);
>
>    Just a guess...sorry I can't try it myself right now
>
>    -Pete
>
>
>
>    --
>    ___________________
>
>    Actionscript 3.0 Flash 3D Graphics Engine
>
>    HTTP://AWAY3D.COM
>
>
>
>
>    metSyS <[email protected]> Jan 31 03:59AM -0800 
> ^<#126844a70f88a2e7_digest_top>
>
>    Nope, doesn't work=( ... any ideas????
>
>
>
>
>   Topic: PreFab<http://groups.google.com/group/away3d-dev/t/88d17376030eea06>
>
>    colouredfunk <[email protected]> Jan 30 10:29PM -0800 
> ^<#126844a70f88a2e7_digest_top>
>
>    Hey Fabrice, Just wondering if you have had a chance to look into why
>    my model is exporting mutliple maps of the same image? Thanks again!!
>
>
>
>
>   Topic: Minor fix to strange Cube 
> problem.<http://groups.google.com/group/away3d-dev/t/2f8027c0a9e8cc41>
>
>    Amarnaman <[email protected]> Jan 30 02:31PM -0800 
> ^<#126844a70f88a2e7_digest_top>
>
>    I've seen this can of error many times over the years I've been coding
>    and teaching programming and warn my students to be careful of int/int
>    calculations due to the truncation of the answer back to an int. You'd
>    think this sort of thing would get flagged by the compiler but
>    nope....
>
>    Yvan.
>
>
>
>
>   Topic: List Box, UI Components and 
> Away3d<http://groups.google.com/group/away3d-dev/t/4e8e7f2ad9e352cb>
>
>    Amarnaman <[email protected]> Jan 30 02:24PM -0800 
> ^<#126844a70f88a2e7_digest_top>
>
>    Hi all,
>
>    I've been playing around with using standard UI components in Away3D
>    projects (pure as3 no Flex) and I've hit a problem. Buttons and text
>    boxes are fine but I can't seem to get a list box to appear as a child
>    member of a sprite. I'm trying the mx.controls.List import route and I
>    can create what appears to be a functional list box whose data is
>    populated by an XML document. Tracing through in debug mode appears to
>    show the list being created with the data and I then add it to a
>    sprite that acts as my dialog box using the standard addChild method
>    call. However, the list box is missing from the view. Does anyone know
>    either what I'm doing wrong or can suggest an alternative method?
>
>    Here's the code (where dialogBox is a sprite initialised earlier):
>
>    var newNode:XML = <test/>;
>    newNode.name[0] = "1st line";
>    newNode.name[1] = "2nd line";
>
>    myList = new List();
>    myList.editable = false;
>    myList.dataProvider = newNode;
>    myList.width = 250;
>    myList.height = 80;
>    myList.buttonMode = true;
>    myList.selectable = true;
>    myList.y = 30;
>    myList.x = 25;
>
>    dialogBox.addChild(myList);
>
>    Thanks in advance!
>
>    Yvan.
>
>
>
>   Topic: match blender camera to 
> away3dlite<http://groups.google.com/group/away3d-dev/t/f16eda6f214274fc>
>
>    George Profenza <[email protected]> Jan 30 09:51AM -0800 
> ^<#126844a70f88a2e7_digest_top>
>
>    Hello,
>
>    I've managed to get a closer match from a Blender scene to an Away3d
>    scene.
>
>    Here is a screenshot of how close I got:
>    http://i984.photobucket.com/albums/ae330/orgicus/blender2awayCamera.gif
>
>    The white WireframeMaterial cube is from Away3D, the background is a
>    default render
>    from Blender.
>
>    I've uploaded a simplified version of my test filed (.as, .fla, .jpg
>    (for tracing), .blend and .py)
>    here:
>
>    
> http://groups.google.com/group/away3d-dev/web/georgeprofenza_blender2Away3DSetupSimple.zip
>
>    At this point, I'm just using a camera facing forward a cube. I've
>    played with the z and fov properties
>    to match the look than used the numbers to change the script. I have
>    tested the view
>    with a cube with no rotation at all, and then the view with the cube
>    rotated by 45 degrees on Y in Away3D
>    and it matches the Blender look close enough.
>
>    At this point, it is not exact science, I'm just tinkering, but
>    hopefully I can get this to be useful.
>
>    Rob and Dennis,
>    Thanks for the input at LFPUG.
>
>    All the best,
>    George
>
>
>
>
>

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