the 3ds format holds an array of meshes, so the loaded object will appear as an ObjectContainer3D. you can access this onece the object is loaded form the 'handle' property on the loader. inside the ObjectContainer3D, you'll find all the meshes as child objects. the "children" property on ObjectContainer3D holds the array of child objects
hth Rob On Wed, Jan 27, 2010 at 2:56 PM, Valts Darznieks <[email protected]>wrote: > My be stupid question, but how can I get Mesh out of LoaderCube when I > loaded my 3ds module ? > > > var loader_cube:LoaderCube = new LoaderCube(); > loader_cube.loadGeometry("media/module"+module.toString()+".3ds", > max3ds_handl); > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
