Hey bakedbeing

they are all there, just use the standard addEventListener() method instead
of the shortcuts:

myObject.addEventListener(MouseEvent3D.MOUSE_OVER, onObjectMouseOver);

should do the trick

Rob


On Tue, Jan 26, 2010 at 2:13 AM, bakedbeing <[email protected]>wrote:

> Heya folks, I've noticed that addOnMouseOver is missing from
> Away3DLite and that the basic interactivity example uses stage
> listeners for the mouse_up and mouse_down events.
>
> Is there any way to detect roll_over and roll_out for a 3D object in
> Away3DLite, or do I need to somehow fake it with 2D overlays or
> layers?
>
> Thanks!
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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