Hey bakedbeing they are all there, just use the standard addEventListener() method instead of the shortcuts:
myObject.addEventListener(MouseEvent3D.MOUSE_OVER, onObjectMouseOver); should do the trick Rob On Tue, Jan 26, 2010 at 2:13 AM, bakedbeing <[email protected]>wrote: > Heya folks, I've noticed that addOnMouseOver is missing from > Away3DLite and that the basic interactivity example uses stage > listeners for the mouse_up and mouse_down events. > > Is there any way to detect roll_over and roll_out for a 3D object in > Away3DLite, or do I need to somehow fake it with 2D overlays or > layers? > > Thanks! > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
