sounds perfectly sensible to me

have you tried the clone() method? ;)

Rob

On Mon, Jan 25, 2010 at 11:11 PM, jigidyjim <[email protected]>wrote:

> Hello - I'm wondering if there are best practices for having one
> Object3D file that contains all possible geometry, animation, etc.
> that an avatar might have, and then create several different instances
> based off that Object3D file that represent each individual character.
>
> For example, I want to have one collada file that contains everything
> I need. That way we only need to load one file and everything is
> always available.
>
> Then, over time, I'm going to want to create new Object3D instances
> that only use part of that giant avatar file.
>
> Can I do something as simple as create a new ObjectContainer3D, then
> call getChildByName() on the avatar object, then addChild() on my new
> object? Can I do that to copy over animation data, skeleton, etc? Will
> it actually create a new instance of the geometry so that 2 characters
> can use the same geometry at the same time in different animations?
>
> Thanks for any advice you have.
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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