Hi Rob,
I'm close, but am struggling to gain a handle on the variable to input
into TweenMax..

// code start
var s:Object3D = planeContainer.getChildByName(returnActivePlane
(currentMenuItem));

// this throws and error
// s.transform.matrix3D.prependTranslation(100, 0, 0);

// so I've come up with
var distance:Number = 1000;
var backwardAxis:Number3D = new Number3D(0,0,10);
s.translate(backwardAxis, distance);

not sure how to TweenMax the 'distance' variable, which on the face of
it would do the trick
seen a few other posts on this, esp since away3dlite doesnt have
moveforward, movebackward methods etc.

hope someone can help, in the meantime I'll keep plugging away, and
will post my solution when it arrives!

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