Hi Rob, Thanks for the reply, unfortunatley it's not quite what I wanted, but I think I may be able to use something like this in conjunction with the objects rotation based on the position of the camera to see if objects are behind you or not. Hmm I should be able to sort something out :)
Thanks again Rich On Feb 2, 8:19 pm, Rob Bateman <[email protected]> wrote: > Hey Rich > > nothing automatic - but you can look in the BasicRenderer class to collect > all visible object instances if you modify the collectFaces() method. object > culling is not implemented in lite, so this will return objects that are > currently visible in the scene, whether or not they are visible in the view. > sorry if that doesn't help much... > > Rob > > On Mon, Feb 1, 2010 at 4:40 PM, bongo <[email protected]> wrote: > > Hi guys in away3d lite, does anyone know of a way to get a list of all > > the objects currently visible within the view window? > > > Thanks > > > Rich > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
