Hello,
I have loaded a mesh by doing :
object3DLoader = Obj.load("model.obj", {material:bitmapMaterial,
name:"crist", scaling:30, x:0, y:0, z:0, loadersize:200});
object3DLoader.addOnSuccess(onLoaderSuccess);
private function onLoaderSuccess(e:Loader3DEvent):void {
if(e.loader.handle is Mesh){
mesh = e.loader.handle as Mesh;
mesh.material= new ColorMaterial();
} else {
}
}
But I can't figure how o acces the material to change it within the
function onLoaderSuccess.
when I trace(mesh.material) I get null before doing : mesh.material=
new ColorMaterial();