As the bones have parent bones I cannot read the rotationX from a bone as it is a result of Forward Kinematics. I can apply calculation to determine the rotation, but it would have been easier to just read out the value. I guess this is an limitation of using the Skin animation. Thanks anyway!
- [away3d] Get position and rotation of Object3D linked to Skin... Marnick
- [away3d] Re: Get position and rotation of Object3D linked... Marnick
- Re: [away3d] Re: Get position and rotation of Object3... Rob Bateman
- [away3d] Re: Get position and rotation of Object3... Marnick
