I got a collada with keyed bones, and I want to grab one and change its rotation at runtime. But instead of just overriding, I would preferably blend the paramter.. is it possible to change the paramters post transformation from keyframes but pre render? for ex, if the keyframe's rotationY is at 30, then I'd want that to be applied, so I can use the value to calculate what the final rotation should be, apply it, and then render it. I'm doing a character with a free looking head.
- [away3d] collada override or blend bone parameters kensuguro
