http://away3d.com/pete/clip.jpg
It looks fine for me, unless I move the camera. then the wall gets clipped.
In this case I think you need FrustumClipping, can you try that?
var clipping:FrustumClipping=new FrustumClipping ({minZ:10});
view.clipping=clipping;
-Pete
On Thu, Feb 11, 2010 at 3:51 PM, Arul <[email protected]> wrote:
> My camera currenly like this
> http://sharedaa.com/labs/flash/away3d/room1.jpg
>
> On Feb 12, 1:25 am, Arul <[email protected]> wrote:
> > http://sharedaa.com/labs/flash/away3d/temple.jpg
> >
> > here i shown u how i want the result...
> >
> > On Feb 12, 1:10 am, Peter Kapelyan <[email protected]> wrote:
> >
> > > That is weird...but why do you have to use the SWF? Can you put it in
> an
> > > html page? Then problem is solved (hopefully).
> >
> > > On Thu, Feb 11, 2010 at 3:08 PM, Arul <[email protected]> wrote:
> > > > scrollRect also the same as clipping...
> >
> > > > On Feb 12, 1:08 am, Arul <[email protected]> wrote:
> > > > > yes.. i am using clipping here.. but the swf size changedhttp://
> > > > sharedaa.com/labs/flash/away3d/room.jpg..
> > > > > i want to viewer same like 800*600.. i want to change the camera
> width
> > > > > height only.. thanks pete for quick replay...
> >
> > > > > On Feb 12, 12:51 am, Peter Kapelyan <[email protected]> wrote:
> >
> > > > > > Hmm..If you put the swf into an html page, it will only show the
> > > > 800x600.
> >
> > > > > > But, one way around showing only the 800x600 portion in just the
> swf is
> > > > to
> > > > > > use a mask, or scrollRect. Another way is to use a rectangle
> Clipping,
> > > > which
> > > > > > is the same as a scrollRect. Like this:
> >
> > > > > > //imports the clipping stuff
> > > > > > import away3d.core.clip.*;
> >
> > > > > > //set up view new View (etc..)
> > > > > > view.clipping = new RectangleClipping({minX:-(800/
> > > > > > 2), minY:-(600/2), maxX:800/2, maxY:600/2});
> >
> > > > > > Let me know if it helps any, or still the same problems.
> >
> > > > > > -Pete
> >
> > > > > > On Thu, Feb 11, 2010 at 2:46 PM, Arul <[email protected]>
> wrote:
> > > > > > > Hello everyone,
> > > > > > > I am creating a room..
> > > > > > >http://sharedaa.com/labs/flash/away3d/room.swf
> > > > > > > here is the demo. Not finished yet.. In this camera occupied
> the full
> > > > > > > view.. Here is the codehttp://
> > > > sharedaa.com/labs/flash/away3d/room.zip
> > > > > > > ...
> >
> > > > > > > I am using camara3D for camera..
> >
> > > >
> [SWF(backgroundColor="#FFFFFF",frameRate="30",quality="LOW",width="800",height="600")]
> >
> > > > > > > var swfHeight:Number = 800;
> > > > > > > var swfWidth:Number = 600;
> > > > > > > clipping = new RectangleClipping({minX: -swfWidth / 2, minY: -
> > > > > > > swfHeight / 2, maxX: swfWidth / 2, maxY: swfHeight / 2});
> > > > > > > viewer = new View3D( { camera: camera, scene: scene, clipping:
> > > > > > > clipping, x: swfWidth / 2, y: swfHeight / 2, z: 0 } );
> >
> > > > > > > I used half value of swfWidth,swfHeight for view3d x and y
> > > > > > > respectively. The room width and height is 8000X6000. But the
> camera
> > > > > > > is covered all.. it does not shown the 800X600 scene. I want to
> show
> > > > > > > only 800 * 600 part of the room to the user . if the user move
> up or
> > > > > > > down i will show the others.. Like
> > > > > > >http://www.closier.nl/playground/temple.html
> > > > > > > ..
> > > > > > > I should finish this tomorrow..
> >
> > > > > > > I think pete and fabric3d are guru in away3d.. they may knew
> the
> > > > > > > answer...I hope u guys will help me to finish this..
> >
> > > > > > --
> > > > > > ___________________
> >
> > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > HTTP://AWAY3D.COM
> >
> > > --
> > > ___________________
> >
> > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > HTTP://AWAY3D.COM
>
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