ok I cracked this one... after I noticed this only happens after I overwrite cube texture.
it turns out the problem is with bitmap cache in WhiteShadingBitmapMaterial - this class needs a method to clear it, or texture setter.
ok I cracked this one... after I noticed this only happens after I overwrite cube texture.
it turns out the problem is with bitmap cache in WhiteShadingBitmapMaterial - this class needs a method to clear it, or texture setter.