Hi Sylvain, Adding an AmbientLight3D is indeed the only way to add ambient light using any of the PB shaders. The ambient component of PointLight3D is more of a legacy property.
Cheers, David On Thu, Feb 18, 2010 at 11:41 PM, Sylvain Godbert <sylvain.godb...@gmail.com > wrote: > Hi, > > I have a mesh that has a DiffusePBMaterial material. On the scene > there is a light whose type is PointLight3D. > I would like to add an ambiant light to my scene, but it seems that > the ambiant component of this light is not taken into account by the > DiffusePBMaterial material. > I have seen on some exemples that an ambient light could be done by > adding a AmbientLight3D light to the scene. > Is it the only solution ? Is there a way of getting the ambiant > component of the PointLight3D light working with DiffusePBMaterial ? > > Cheers > > Sylvain > -- http://www.derschmale.com