Hi Fabrice,

Thank you kindly for writing back on this post.

A bit confused by that sentence. Would you please be able to elaborate a bit
more if possible?

Looking forward to your response.

Cheers
Dan

On Fri, Feb 19, 2010 at 8:19 AM, Fabrice3D <[email protected]> wrote:

> if you interpolate the vertexes positions with the uvs you have the
> objectspace position of a "say" pixel on map
> add the object position and you have the worldspace coordinates of that
> pixel.
>
> Fabrice
>
>  On Feb 18, 2010, at 9:49 PM, Darko Radiceski wrote:
>
>  Hi all,
>
> I was also having this issue. I can calculate the u,v values but dont know
> how to get to the scene x,y,z so i can add a point or object on that
> location.
> Any advice?
>
> Cheers
>
> On Thu, Feb 18, 2010 at 1:17 PM, Kapil <[email protected]> wrote:
>
>> Hi,
>>
>> In order to add an object on my sphere, I am using sphere's
>> onMouseDown MouseEvent3D scene XYZ values.
>>
>> Now If I have the uv values of a point and I want to add an object on
>> that point on the sphere without onMouseDown event, is it possible to
>> get the scene xyz values from uv value?
>>
>> Thanks.
>>
>
>
>
> --
> Radiceski Darko
> University of Wollongong
> Australia
> SIFE - UOW Chapter - Alumni
> CASUAL ACADEMIC STAFF TEACHING - UOW SITACS
> (School of Information Technology and Computer Science,University of
> Wollongong)
> Univeristy of Wollongong - Alumni
>
>
>


-- 
Radiceski Darko
University of Wollongong
Australia
SIFE - UOW Chapter - Alumni
CASUAL ACADEMIC STAFF TEACHING - UOW SITACS
(School of Information Technology and Computer Science,University of
Wollongong)
Univeristy of Wollongong - Alumni

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