Hi Fabrice, Thank you kindly for writing back on this post.
A bit confused by that sentence. Would you please be able to elaborate a bit more if possible? Looking forward to your response. Cheers Dan On Fri, Feb 19, 2010 at 8:19 AM, Fabrice3D <[email protected]> wrote: > if you interpolate the vertexes positions with the uvs you have the > objectspace position of a "say" pixel on map > add the object position and you have the worldspace coordinates of that > pixel. > > Fabrice > > On Feb 18, 2010, at 9:49 PM, Darko Radiceski wrote: > > Hi all, > > I was also having this issue. I can calculate the u,v values but dont know > how to get to the scene x,y,z so i can add a point or object on that > location. > Any advice? > > Cheers > > On Thu, Feb 18, 2010 at 1:17 PM, Kapil <[email protected]> wrote: > >> Hi, >> >> In order to add an object on my sphere, I am using sphere's >> onMouseDown MouseEvent3D scene XYZ values. >> >> Now If I have the uv values of a point and I want to add an object on >> that point on the sphere without onMouseDown event, is it possible to >> get the scene xyz values from uv value? >> >> Thanks. >> > > > > -- > Radiceski Darko > University of Wollongong > Australia > SIFE - UOW Chapter - Alumni > CASUAL ACADEMIC STAFF TEACHING - UOW SITACS > (School of Information Technology and Computer Science,University of > Wollongong) > Univeristy of Wollongong - Alumni > > > -- Radiceski Darko University of Wollongong Australia SIFE - UOW Chapter - Alumni CASUAL ACADEMIC STAFF TEACHING - UOW SITACS (School of Information Technology and Computer Science,University of Wollongong) Univeristy of Wollongong - Alumni
