So you're going to put destroys for everything in the tree? I gather all these things need to be cleared Object3D materialLibrary - dict of materialData - may contain bitmapdata geometryLibrary - _geometryArray array of GeometryData animationLibrary
Mesh _materialsCacheList vect _screenVertices vect _uvtData vect _indices vect _faces vect _faceLengths vect _sort vest _vertices vect _faceMaterials vect _vertexNormals vect _material vect ObjectContainer3D _children _sprites _spriteVertices _spriteIndices _viewDecomposed And then there's references in the scene, view.. but I guess it's not hard for you to clean up memory since you know the structure and references.. basically, it'd be nice if it could be memory clean or else I'm going to have to start editing code.. Right now I was trying to hack around it by subclassing ObjectContainer3D, and creating a method that iterates over everything (as much as I can get my hands on) an deleting it... but that's very tough. Delete should just be in there by default.. On Feb 24, 11:16 am, katopz <kat...@gmail.com> wrote: > Hey kensuguro > > i did plan for add destroy function after merging revision, > should be finish in this weekend i hope > > Cheers > > On 24 February 2010 22:49, kensuguro <magronb...@gmail.com> wrote: > > > how are you supposed to destroy these things? It appears to me that > > there is no destroying for anything in away3dlite.. am I seeing > > things? > > -- > katopzhttp://www.sleepydesign.com