I also invite who could be interested to write me by email. From now to april/may I will do a round of "recruitment" of the best talent who are willing to work on this project, "first of all feasibility then the rest, I won't let anyone working without a decently clear picture and a quite complete team, apart from a small initial task to understand what each one can do for the project, aka if you have the right skills", in the meanwhile I will prepare more detailed info about different components and features I want to implement for the future team, I will study the best elements of nowadays mmorpg including my ideas.
I'm recognized and was awarded in my company for my optimization or proactive skills, so if it will be feasible (it's all about that initially) you can expect to be gently demanding to make things done with quality, otherwise the project will go nowhere and will be in the shadow like many others, it needs to be attractive, fun and worth to spend money on it on cash shop, create a great community and chase good sponsors for adverts. The work will be ideally modular and everyone will be the lead of a specific part as I want to make all consistent (and for who makes sense your mindset should be agile and framework-oriented), as I dont want to mix styles of graphic art or coding, and I dont want to create a large team, small but good for the target. I will talk more in detail in the next weeks. Cheers. (I'm mirroring from gamedev for the one who doesnt want to use that forum)
