I also invite who could be interested to write me by email. From now
to april/may I will do a round of "recruitment" of the best talent who
are willing to work on this project, "first of all feasibility then
the rest, I won't let anyone working without a decently clear picture
and a quite complete team, apart from a small initial task to
understand what each one can do for the project, aka if you have the
right skills", in the meanwhile I will prepare more detailed info
about different components and features I want to implement for the
future team, I will study the best elements of nowadays mmorpg
including my ideas.

I'm recognized and was awarded in my company for my optimization or
proactive skills, so if it will be feasible (it's all about that
initially) you can expect to be gently demanding to make things done
with quality, otherwise the project will go nowhere and will be in the
shadow like many others, it needs to be attractive, fun and worth to
spend money on it on cash shop, create a great community and chase
good sponsors for adverts. The work will be ideally modular and
everyone will be the lead of a specific part as I want to make all
consistent (and for who makes sense your mindset should be agile and
framework-oriented), as I dont want to mix styles of graphic art or
coding, and I dont want to create a large team, small but good for the
target. I will talk more in detail in the next weeks.

Cheers.

(I'm mirroring from gamedev for the one who doesnt want to use that
forum)

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