Hey Joseph

can you try again with sphere?( i try to separate problem here)

On 3 March 2010 02:55, Joseph <[email protected]> wrote:

> Hello :)
>
> Having some issues swapping bitmap materials in away3dlite. Got the
> general syntax/calls from the Basic LoadModel.as example. Below is how
> I am trying to swap materials (I just cut and paste the more relavent
> snippets). I verified the key presses are working fine, etc. I see the
> model in the scene and it has the mainship100BM material applied but
> doesn't change to the 2nd material upon key press.
>
> Any ideas why I am not seeing the material change?
>
> Thanks!
>
> Joseph
>
>
>
> [Embed (source="../mainmodel-rev4a_diff_mod1-100-512.gif")]public var
> mainbody100:Class;
> [Embed (source="../mainmodel-rev4a_diff_mod1-70-512.gif")]public var
> mainbody70:Class;
>
> private var max3dsMain:Max3DS;
> private var loaderMain:Loader3D;
> private var modelMain:ObjectContainer3D;
>
> private function init():void
> {
>        initEngine();
>        initMaterials();
>        initObjects();
>        initListeners();
> }
>
> private function initMaterials():void
> {       mainship100BM= new BitmapMaterial(Cast.bitmap(mainbody100));
>        mainship70BM= new BitmapMaterial(Cast.bitmap(mainbody70));
>        materialArray = [enemy100BM, enemy70BM];
> }
>
> private function initObjects():void
> {
>        max3dsMain = new Max3DS();
>        max3dsMain.scaling = 0.4;
>        max3dsMain.centerMeshes = true;
>        max3dsMain.material = mainship100BM;
>        //max3dsMain.material = new WireColorMaterial();
>        loaderMain = new Loader3D();
>        loaderMain.loadGeometry("../main_model_2.3DS", max3dsMain)
>        loaderMain.addEventListener(Loader3DEvent.LOAD_SUCCESS,
> onSuccessMainObj);
>        scene.addChild(loaderMain);
> }
>
> function onSuccessMainObj(event:Event):void
> {
>        modelMain = loaderMain.handle as ObjectContainer3D;
>        modelMain.rotationZ = 180;
>        modelMain.rotationY = 180;
>        modelMain.y = 0;
>        modelMain.x = 0;
> }
>
>
>
> private function onEnterFrame(event:Event):void
>
> {
>
> if(whatkey.isDown(39)) {
>        modelMain .material = materialArray[0];
> }
>
> if(whatkey.isDown(37)) {
>        modelMain .material = materialArray[1];
> }
> view.render();
> }
>



-- 
katopz
http://www.sleepydesign.com

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