it might do it, but no being obvious... especially if your model is at 0,0,0 
and symetrical
try x+ or x- just to see.

Fabrice


On Mar 4, 2010, at 12:08 PM, Wex wrote:

> Been banging my head against this for a few hours now... for some
> reason when I mirror a mesh loaded from a 3DS file, it doesn't do
> anything. Here's the code I'm testing with:
> 
>       var mat:ShadingColorMaterial = new ShadingColorMaterial(0x00FF00);
>       var sphere:Sphere = new Sphere( { material:mat, segmentsH:6,
> segmentsW:6, radius:10 } );
>       sphere.x = -20;
>       sphere.z = -200;
>       m_view.scene.addChild(sphere);
>       Mirror.apply(sphere, "x");
> 
>       var mesh:Loader3D = Max3DS.load("wall.3DS");
>       mesh.x = -20;
>       mesh.z = -200;
>       m_view.scene.addChild(mesh);
>       Mirror.apply(mesh, "x");
> 
> The sphere mirrors wonderfully, but the 3DS just shows up as normal.
> I've dumped a load of trace-ouputs in Mirror.as to see if it's doing
> anything, and it does reach the obj.addFace call; all the verts seem
> to be mirrored as expected... so I'm at a loss at to what's going on.
> 
> I'm running v3.4.0 of Away.
> 
> Any ideas?

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