The MovieMaterial works by snapshotting the SWF/MovieClip (every frame) to a BitmapData object. Depending on the size of the SWF, this may certainly be CPU intensive. Reducing the size of your SWF/ MovieClip will reduce the CPU load, but also the resolution of the texture.
J On Mar 3, 1:43 pm, metSyS <[email protected]> wrote: > When I apply some swf file as MovieMaterial, CPU=97-99%. My processor > is Intel Celeron 2,66GHz. I'm do something wrong?
