Thanks Tarwin, especially for the insights on Max. I would normally prefer Max because I'm already familiar with it, and I've heard that the learning curve on Maya is pretty steep, but I definitely need good solid animation support. I've used Max for animations in Shockwave3D and the caveats there are that you need to group the biped with the mesh, and usually people make that group a child of a dummy to make movement easier. Also I agree, this stuff should hopefully end up in the Wiki someday, but at this point I don't feel qualified to write it yet.
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