I see the BitmapMaterial flip 180 degrees on an X-Y oriented Plane
when I set up the Event.RESIZE Listener & resize the width & height of
the Plane. The Bitmap will flip roughly 50% of the time during
resizing of Flash player window.

But, I found that resizing the scaleX & scaleY properties of the Plane
doesn't result in the flipping affect. I got the idea from reading
this thread:
http://groups.google.com/group/away3d-dev/browse_thread/thread/a088a259ec45cb85/f72249e31e49274c?lnk=gst&q=scale+object#f72249e31e49274c

I'm using Away3D version 3.4.0, AS3, and Flex SDK 3.4.1.


On Mar 18, 6:15 pm, Justin Lawerance Mills <[email protected]>
wrote:
> Ps if you would like source files off list to check issues let me  
> know. Cheers ;j
>
> On 18 Mar 2010, at 23:39, Cauê Waneck wrote:
>
> > Hey Justin!
>
> > 2010/3/18 Justin Lawerance Mills <[email protected]>
> > Hi
>
> > I have been using the away3dlite haxe version.  I have not  
> > downloaded from the svn today but I think I downloaded it in the  
> > last couple of weeks or so, I will try updating, but is the latest  
> > haXe away3Dlite online the most recent ver that devs have?
>
> > There is an update to the latest AS3 trunk in production. But it  
> > might take a couple of weeks to finish it, as currently I'm in the  
> > middle of adjusting the haXe version to be able to target js also.
>
> > But my main problem was if you try to put a plane into one of the  
> > example files - "Basic_InteractiveObjects.hx" with a picture in it  
> > you will notice the image is always upside down!
>
> > I have resorted to rotating the whole scene by 180 degrees ( or  
> > rotating each plane in previous attempt ), I am not sure I would  
> > have found this in any tutorial, and I am using latest haXe version  
> > from the svn maybe I need to add a handle to the camera but seem as  
> > though its default should be different.
>
> >  Have you tested this with the latest as3 trunk? On the version haXe  
> > is tested against (and in sync with), the same behavior is present.  
> > As I said before, I'm working on the update.
>
> > Transparency on MovieMaterial does not seem to work for me ( ? ) so  
> > I am using BitmapMaterial, but I really am not keen on manually  
> > modifying the bitmapDataFill every frame so would be nice to get to  
> > the bottom of this... but as I have found in other engines - if you  
> > know how to hack with the basic 3D classes you don't need the fancy  
> > ones.
>
> > That one is pretty odd. I am able to work with MovieMaterial  
> > transparency just fine. Are you sure isn't the file you are working  
> > with? I tried with the SignatureSwf, and it works just fine.
>
> > I do have a haXe specific issue remaining in regard to my Door class  
> > which is nearly right now ( swapped Object3D for ContainerObject3D  
> > and mesh... although not ideal that Plane does not derive from  
> > ContainerObject3D ) and Door is very useful for connecting planes  
> > together for popup or limbs, but I will post that on the haXe list  
> > as I have a problem defining Dynamic setter getter properties in a  
> > way I can tween.
>
> > Since haXe's getters and setters aren't native, you won't be able to  
> > tween those properties with any standard tweening class. I have  
> > adapted the haXe way to do tweening on the  
> > away3dlite.animators.bones.Channel class, you can see how it's done  
> > there. Actually, quite surprisely, there is a performance gain on  
> > doing the way it's done on the Channel class. Apparently native  
> > getters and setters are very costly.
> > Anyway, what I do is actually check if "set_" + variable  is a  
> > function (or even present). if it is, the property gets added to a  
> > Hash<Dynamic->Dynamic> collection of setters.
>
> > Cheers
>
> > ;j
>
> > --Cauê
>
> > To unsubscribe from this group, send email to away3d-dev
> > +unsubscribegooglegroups.com or reply to this email with the words  
> > "REMOVE ME" as the subject.

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