I see the BitmapMaterial flip 180 degrees on an X-Y oriented Plane when I set up the Event.RESIZE Listener & resize the width & height of the Plane. The Bitmap will flip roughly 50% of the time during resizing of Flash player window.
But, I found that resizing the scaleX & scaleY properties of the Plane doesn't result in the flipping affect. I got the idea from reading this thread: http://groups.google.com/group/away3d-dev/browse_thread/thread/a088a259ec45cb85/f72249e31e49274c?lnk=gst&q=scale+object#f72249e31e49274c I'm using Away3D version 3.4.0, AS3, and Flex SDK 3.4.1. On Mar 18, 6:15 pm, Justin Lawerance Mills <[email protected]> wrote: > Ps if you would like source files off list to check issues let me > know. Cheers ;j > > On 18 Mar 2010, at 23:39, Cauê Waneck wrote: > > > Hey Justin! > > > 2010/3/18 Justin Lawerance Mills <[email protected]> > > Hi > > > I have been using the away3dlite haxe version. I have not > > downloaded from the svn today but I think I downloaded it in the > > last couple of weeks or so, I will try updating, but is the latest > > haXe away3Dlite online the most recent ver that devs have? > > > There is an update to the latest AS3 trunk in production. But it > > might take a couple of weeks to finish it, as currently I'm in the > > middle of adjusting the haXe version to be able to target js also. > > > But my main problem was if you try to put a plane into one of the > > example files - "Basic_InteractiveObjects.hx" with a picture in it > > you will notice the image is always upside down! > > > I have resorted to rotating the whole scene by 180 degrees ( or > > rotating each plane in previous attempt ), I am not sure I would > > have found this in any tutorial, and I am using latest haXe version > > from the svn maybe I need to add a handle to the camera but seem as > > though its default should be different. > > > Have you tested this with the latest as3 trunk? On the version haXe > > is tested against (and in sync with), the same behavior is present. > > As I said before, I'm working on the update. > > > Transparency on MovieMaterial does not seem to work for me ( ? ) so > > I am using BitmapMaterial, but I really am not keen on manually > > modifying the bitmapDataFill every frame so would be nice to get to > > the bottom of this... but as I have found in other engines - if you > > know how to hack with the basic 3D classes you don't need the fancy > > ones. > > > That one is pretty odd. I am able to work with MovieMaterial > > transparency just fine. Are you sure isn't the file you are working > > with? I tried with the SignatureSwf, and it works just fine. > > > I do have a haXe specific issue remaining in regard to my Door class > > which is nearly right now ( swapped Object3D for ContainerObject3D > > and mesh... although not ideal that Plane does not derive from > > ContainerObject3D ) and Door is very useful for connecting planes > > together for popup or limbs, but I will post that on the haXe list > > as I have a problem defining Dynamic setter getter properties in a > > way I can tween. > > > Since haXe's getters and setters aren't native, you won't be able to > > tween those properties with any standard tweening class. I have > > adapted the haXe way to do tweening on the > > away3dlite.animators.bones.Channel class, you can see how it's done > > there. Actually, quite surprisely, there is a performance gain on > > doing the way it's done on the Channel class. Apparently native > > getters and setters are very costly. > > Anyway, what I do is actually check if "set_" + variable is a > > function (or even present). if it is, the property gets added to a > > Hash<Dynamic->Dynamic> collection of setters. > > > Cheers > > > ;j > > > --Cauê > > > To unsubscribe from this group, send email to away3d-dev > > +unsubscribegooglegroups.com or reply to this email with the words > > "REMOVE ME" as the subject. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
