Thanks. I tried fixing up rectangle clipping, both as its default value (which i found quite huge) and the maximum area of my stage (with extra to pad out).
But the result was still the same as before... The reason why I think its frustrum culling is because the faces will disappear when part of it exits the screen, particularly the corners. Unless, theres another possible situation which causes that? On Apr 1, 9:46 am, katopz <[email protected]> wrote: > i don't think it's frustumculling issue because it will cull whole object > not just some face, try adjust rect clipping for this should help > > hth > > On 1 April 2010 02:04, Novora <[email protected]> wrote: > > > > > Well... This is regarding the frustrum culling problem... I'm fully > > aware from all the topics that it seems like Away3D lite doesn't seem > > to have it (properly) yet, and I believe this is the reason why my > > object tends to suddenly have missing faces when i move part of it out > > of the window... > > > The question, however, is, does anyone have an idea of how to do a > > quick solution to it? Or at least, can give me ideas to still be able > > to display the faces on screen even if part of it is out.. > > > For instance, in my case, i have a table, which has two views. Top > > down, and close up (at an angle). Top down is... mostly ok, easily > > solved. As for close up though, because parts of faces tend to be off > > screen, so you can see faces literally disappear and appear... > > > -- > > To unsubscribe, reply using "remove me" as the subject. > > -- > katopzhttp://www.sleepydesign.com
