On the bright side, performance demos I've seen for Flash 10.1 on mobile 
devices looks pretty good, so you might be able to use Away3DLite for Palm, 
Blackberry, Windows Mobile and Android.

Since Palm supports both C and HTML/JS/CSS for writting apps, I wouldn't be 
surprised if they have support for Flash apps as well.

Is the CS5->iphone pipeline not using the GPU, is that why its slow?



On Wed, 31 Mar 2010 20:31:08 -0600, tarwin <[email protected]> wrote:

Yeah, CS5 is just going to be slow.

There's an Away3DLite haXe branch, which may have some kind of OpenGL
bindings at some time in the future (or you could write your own) that
would make it faster.

On Apr 1, 11:25 am, Moley <[email protected]> wrote:
I can confirm this isnt ideal,
I had a friend who was in cs5 beta some months ago to try and compile
my project..
It was so slow it was unusable, which didnt suprise me, but oh well.

On Apr 1, 12:13 am, Peter Kapelyan <[email protected]> wrote:



> Cs5 > iphone is slow. You can forget about making games/graphical stuff with
> it, unless you are making simple slides shows. Hugest let down from Adobe
> ever, since that's the major "feature" and "upgrade" it had except for text
> (and who's excited about that new text stuff?).

> -Peter

> On Wed, Mar 31, 2010 at 8:13 AM, Justin Lawerance Mills <[email protected]

> > wrote:
> > Maybe you should be looking at haXe.

> > I believe that Sandy3D can partially remap flash classes to C++ using
> > Neash/NME although I am not sure how stable it is yet.
> >http://code.google.com/p/sandy/source/detail?r=1169

> > IPhone with haXe is probably more tricky see some of the posts from Huge (
> > Hugh )
> >http://gamehaxe.com/

> > I am not sure what the away3Dlite plans are for the haXe branch, but I
> > still think there should be a unified approach to flash 3D in haXe, maybe we
> > should create some abstraction above the two engines so that we could -remap
> > between Sandy3D and Away3DLite classes or some how get compiler switches to
> > help, since Away3DLite is currently very flash 10 reliant and so making it
> > cross platform would be harder, but it is probably better for flash 10
> > projects.

> > Both away3dlite and sandy3d work fine in haxe, so really there is little
> > excuse not to try using haXe.

> > CS5 maybe a good option in the future, but using a haXe approach allows you
> > to mix more freely with iPhone native code when you really need to.

> > Cheers
> > ;j

> > On 31 Mar 2010, at 07:24, knagai wrote:

> >  I have been really enjoying Away3DLite programming.
> >> In the next Flash CS5, we could make iPhone applications.
> >> If I could make 3D iPhone application with Away3DLite, it would be
> >> great, I think.

> >> But native circumstance in iPhone has OpenGL.
> >> For example, Xcode + iPhone SDK + SIO2 seems to be a good option.

> >> IPhone app by Flash CS5 + Away3DLite will be slower than this
> >> combination?
> >> Could it have reality to develop iPhone app by Flash CS5 + Away3DLite?
> >> What do you think?

> >> --
> >> To unsubscribe, reply using "remove me" as the subject.

> --
> ___________________

> Actionscript 3.0 Flash 3D Graphics Engine

> HTTP://AWAY3D.COM

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