Fabrice , you are the best !

On Sun, Apr 4, 2010 at 10:28 PM, Fabrice3D <[email protected]> wrote:

> Hi all,
>
> A new update, v1.311 is available, next Prefab launch, you'll be prompted
> for this update.
>
> What's new in this version:
>
> - User image load added to log from renderings pane
> - Added quarterFace/splitface/triFace from geometry menu
> - Added visible on/off
> - Added swap renderers basic, intersect and z-sorting for test purposes
> (since 1.217)
> - Interface update. Object properties merge with main view
> more ui/interfaces changes and improvements will be added in future updates
> - Added UV cropper for selection and entire project
> --> what is this?
> You are have probably remarked that very often, the square area defined on
> sourcemaps by the uv's is not allways optimal.
> As a result you do load allways extra % bitmap source for nothing. No
> matter how big or small your map is, you allways load that extra for
> nothing.
> Cropping the image in Photoshop or other after the uvmapping was made,
> simply means, that you will need to redo your uvmapping.
> This new feature does it all in one single pass for you. Of course, you
> need to use it only in the final stage of your project.
> In most test models cases I have on my machine, it was generating a saving
> on data.
>
> - Added transparency support for raytracer
> --> this means, that now, shadows will no longer be full shadows if the
> source has alpha values lower than 255
> bellow this value for the next 2 hittest (hardcoded value for now), the
> lightcolor value and the color found at the hit map pixel will be merged
> There are still few issues I need to solve tho, but it already allows you
> to prebake with way more realism than before.
>
> - Added selection of mesh(es) from pane renderings list
> --> selecting from mesh into the scene was selecting the rendering's row.
> Now if you press the number btn, (left of row) it will select the mesh
> selection row body's still allows you to select sources to apply to another
> mesh a shared source. Its a simple, but friendly feature. was simply
> missing.
>
> - Added lock all/unlock all in rendering list. Busy working atm on a
> project with over 130 maps, setting the btns on/off was just too painfull.
>
> Fixes:
> - Tab order fix interface
> - rescale bug on huge maps
> - revolving awd files urls for maps on Windows on discs other than C:
> - export single/all maps from rendering list, respects transparency now
> instead of only jpg exports
> - double increase on unique names generation fixed. Totally respects new
> imports.
> - reverseface normals at mesh and scene level, works the way it should
> (visible in video bellow)
> - Objectmanager desapeared, functions relocated to geometry menu and under
> new tab properties.
> - Fixed missing dot support for packagenames in AS3 and AS3 lite exports
> - Fixed wrong extension for png export in AS3 exporter
>
> What's new inside, but not enabled yet (but will very soon once trunk is
> merged) :
> - BSP/PVS generator
> - BSP/PVS to .awd
> + project AS3
>
> Here a little video about this new baby
> http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded
>
> - plugins and projects
> You might notice that the new update generates empty folders prefab3d in
> your document directory.
> This means, that you soon should be able to save a prefab project, where
> both sources, renderings, all maps, lights and whatever you have set for a
> project
> will be saved for reedit. The projects will be saved in this folder.
>
> As usual, this update is "as is". More new features and fixes next time!
>  :)
>
> Enjoy!
>
> Fabrice
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]
skype:sasmaster1980


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