I've been struggling with this for 12 hours and at wits end.
I just want to know if this rings any bells - maybe this is a bug:

I load my 3ds and while it loads I get 6 models, one
of them is - (this is what the trace says):

 + Build Mesh : MonStand01

Then I go through the loop (derived from frustum room demo):

for each (var child:Object3D in model.children)  { ...

and it goes through the objects to place them, etc..

MonStand01, which clearly appears on the stage in the swf
DOES NOT get found in this loop!

Then, as an experiment, I removed that model from my 3ds scene
and run the swf and, holy smoke, now there's another model missing,
even though the + Build Mesh : XXX traces and the model appears
on the stage. If I remove another 3ds object I loose another object
that's supposed to be there

It's as if this loop is yielding model.children one less object than
is on the list of objects that the loader recognizes.

Can anyone tell me what's going on here?

Thanks (exhausted) -
Vic


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