The wiki has been tidied up a little and a password has been put on
editing pages.

The password is 'editwiki'. Not particularly secure but should reduce
automated web crawling spamming.

A better process needs to be put in place so I'll have to think about
it. Thanks for pointing the problem with it.

Greg

On Apr 14, 5:09 pm, tarwin <[email protected]> wrote:
> http://away3d.com/wiki/pmwiki.php?n=Tutorials.ExportColladaMax-
> please add any information you find here as well. One thing to watch
> out for is that you can only have one Skin per bone, meaning only one
> Skin per rig. If you do have more than one Skin on your rig, just
> export them each using "export selected", selecting the rig and the
> single Skin. You can then load each Collada file and work with them
> separately. You'll find you also have to export any of the helpers you
> use for animation for it to work as well. Sometimes different
> combinations of Inverse Kinematics have real problems as well, try
> only doing arms and legs (if doing humanoids) rather than trying to
> make the whole right work. Really, I think if you want it to work
> every time though you need to go back to the days of early Pixar (pre
> Toy Story) and ashttp://en.wikipedia.org/wiki/John_Lassetersays,
> just be a good animator! You can parent objects to bones, sometimes.
> Sometimes it just don't like it :(
>
> A quick note on the wiki for anyone listening: please lock it down
> somehow - most of the pages are vandalized (looks like it was
> automatically done too).
>
> Tarwin
>
> On Apr 14, 4:28 am, Vic <[email protected]> wrote:
>
>
>
> > What is a supported tech stacks combintations for Away 3D bones
> > animation?
>
> > (Ex In PV, 3DS Max 2009 to Colada works).
>
> > tia,
> > .


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