You have to be very happy its just 70% of the cpu.
That's why Steve loves Flash :))

btw If you run 10 player, updating to RC2 10.1 It should drop at least 15% 
lower.

Also make sure that what you need is not something that you could do with a 
dedicated routine
or easyer code...

Fabrice


On Apr 20, 2010, at 6:58 PM, Novora wrote:

> I'm sorry to bother, but this is really getting to be an issue...
> 
> I don't suppose 70% ++ CPU usage when running an Away3D Lite game with
> physics (jiglibflash) is normal?
> 
> Thats because thats the situation I have now...
> 
> Can someone give me tips on how to decrease the CPU usage while using
> Away3D LITE + a physics engine (jiglibflash)?
> 
> I'm sorry, I'm really not sure what to specifically ask about...
> 
> 
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