You have to be very happy its just 70% of the cpu. That's why Steve loves Flash :))
btw If you run 10 player, updating to RC2 10.1 It should drop at least 15% lower. Also make sure that what you need is not something that you could do with a dedicated routine or easyer code... Fabrice On Apr 20, 2010, at 6:58 PM, Novora wrote: > I'm sorry to bother, but this is really getting to be an issue... > > I don't suppose 70% ++ CPU usage when running an Away3D Lite game with > physics (jiglibflash) is normal? > > Thats because thats the situation I have now... > > Can someone give me tips on how to decrease the CPU usage while using > Away3D LITE + a physics engine (jiglibflash)? > > I'm sorry, I'm really not sure what to specifically ask about... > > > -- > Subscription settings: > http://groups.google.com/group/away3d-dev/subscribe?hl=en
