renderer will use float instead of int while doing z-sort ;)

On 6 May 2010 13:07, Michael Iv <[email protected]> wrote:

> Katopz, what does useFloatZsort exactly do?
>
> Sent from my iPhone
>
> On May 6, 2010, at 5:06 AM, katopz <[email protected]> wrote:
>
> are you sure it's cause by orthogonal lens?
> try bothsides = false
> if it's not work, do try renderer.useFloatZSort = true;
>
> hth
>
> On 6 May 2010 05:28, kensuguro < <[email protected]>
> [email protected]> wrote:
>
>> I can't get the orthogonal lens to render right...
>>
>>  <http://groups.google.com/group/away3d-dev/web/orthoerror.png>
>> http://groups.google.com/group/away3d-dev/web/orthoerror.png
>>
>> It seems to skip certain polys or some polys are showing through..
>> any ideas?
>>
>
>
>
> --
> Regards
> -----------------------------------------------------------
> katopz, <http://sleepydesign.com>http://sleepydesign.com
> Away3D and JigLibFlash Developer Team
>
>


-- 
Regards
-----------------------------------------------------------
katopz, http://sleepydesign.com
Away3D and JigLibFlash Developer Team

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