renderer will use float instead of int while doing z-sort ;) On 6 May 2010 13:07, Michael Iv <[email protected]> wrote:
> Katopz, what does useFloatZsort exactly do? > > Sent from my iPhone > > On May 6, 2010, at 5:06 AM, katopz <[email protected]> wrote: > > are you sure it's cause by orthogonal lens? > try bothsides = false > if it's not work, do try renderer.useFloatZSort = true; > > hth > > On 6 May 2010 05:28, kensuguro < <[email protected]> > [email protected]> wrote: > >> I can't get the orthogonal lens to render right... >> >> <http://groups.google.com/group/away3d-dev/web/orthoerror.png> >> http://groups.google.com/group/away3d-dev/web/orthoerror.png >> >> It seems to skip certain polys or some polys are showing through.. >> any ideas? >> > > > > -- > Regards > ----------------------------------------------------------- > katopz, <http://sleepydesign.com>http://sleepydesign.com > Away3D and JigLibFlash Developer Team > > -- Regards ----------------------------------------------------------- katopz, http://sleepydesign.com Away3D and JigLibFlash Developer Team
