it's happen like this...
fast render = paint algo each mesh //so you will see it render like
separated mesh
basic render = paint algo each mesh with mix faces z-sort

and for change each mesh material for dae
you have to use getChildByName and access their material after that

or do try this
http://away3d.googlecode.com/svn/branches/lite/bin/ExChangeBitmapMaterial.swf
http://away3d.googlecode.com/svn/branches/lite/src/ExChangeBitmapMaterial.as

if you still on trunk, do try this instead
http://away3d.googlecode.com/svn/branches/lite/libs/

do try take a look all examples here, should help
http://away3d.googlecode.com/svn/branches/lite/bin/

hth

On 15 May 2010 01:24, YC_Chen <[email protected]> wrote:

> I just found out that
>
> model.materialLibrary.getMaterial("leaf-material").material = (flag) ?
> wiremat : originalmat
>
> works, but that changes all objects witht hat material.
> I need the change to apply only to specific meshes.
>



-- 
Regards
-----------------------------------------------------------
katopz, http://sleepydesign.com
Away3D and JigLibFlash Developer Team

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