it's happen like this... fast render = paint algo each mesh //so you will see it render like separated mesh basic render = paint algo each mesh with mix faces z-sort
and for change each mesh material for dae you have to use getChildByName and access their material after that or do try this http://away3d.googlecode.com/svn/branches/lite/bin/ExChangeBitmapMaterial.swf http://away3d.googlecode.com/svn/branches/lite/src/ExChangeBitmapMaterial.as if you still on trunk, do try this instead http://away3d.googlecode.com/svn/branches/lite/libs/ do try take a look all examples here, should help http://away3d.googlecode.com/svn/branches/lite/bin/ hth On 15 May 2010 01:24, YC_Chen <[email protected]> wrote: > I just found out that > > model.materialLibrary.getMaterial("leaf-material").material = (flag) ? > wiremat : originalmat > > works, but that changes all objects witht hat material. > I need the change to apply only to specific meshes. > -- Regards ----------------------------------------------------------- katopz, http://sleepydesign.com Away3D and JigLibFlash Developer Team
