you can mask MovieMaterial but it still draw bitmap anyway i think you should draw old bitmap with new bitmapdata with some matrix position/scale and use rectangle as fake mask
all this in 1 draw function on 1 bitmap should save both fps and ram hth On 26 May 2010 22:39, wsvdmeer <[email protected]> wrote: > Hey All, > > I'm working on a coverflow component which crops piece of a image and > displays it on a square plane. > One of the new functions i want to implement is the ability to zoom in > when a item is active. > I now draw a new bitmap when the plane is animating but this takes a > lot of memory see my example : > http://labs.speak.nl/coverflow/zoom/bin/index.html > Is it posible to mask a Material in away3dLite, and then animate the > mask so that the complete picture is visible resulting in the same > effect as in my example? > Or do you have another solution? > > Hope you can help :) > > Greets WS > -- Regards ----------------------------------------------------------- katopz, http://sleepydesign.com Away3D and JigLibFlash Developer Team
