are they Bone animations?
This could mean a slowdown on the matrix class calculations, then.

2010/7/5 Sridharan Ravichandran <[email protected]>

>
> Funnily, CPU load seems to be okay for us. About the same as 10.0, if
> not better.
>
> It's the animations that run really choppy since the update.
>
>
> On Jul 5, 1:20 am, [email protected] wrote:
> > see here as well ...http://bugs.adobe.com/jira/browse/FP-4690
> >
> >
> >
> > On Sun, 04 Jul 2010 18:51:37 +0200, Bob Warfield <[email protected]>
> wrote:
> > > This is interesting.  First we have serious problems with AIR 2 that
> have
> > > been talked about.  I definitely see them with my app.
> >
> > > Now with 10.1?
> >
> > > I confess I switched to 10.1 after I had stopped doing so much
> benchmarking,
> > > and my software has changed enough it is hard for me to tell unless I
> go
> > > about uninstalling/reinstalling the various versions of Flash with the
> > > current software.
> >
> > > If all this is true, though, Adobe is really screwing up.  Now is not
> the
> > > time for them to be lame with Flash.  I wrote a blog post on this
> recently:
> >
> > >http://smoothspan.wordpress.com/2010/06/21/adobe-7-things-you-should-.
> ..
> >
> > > It's making me nuts I can't run my apps on the iPhone/iPad.  But Adobe
> is
> > > just playing into Steve Jobs' point by doing stuff like this.  They
> need to
> > > get that quality and performance Czar ASAP.
> >
> > > Best,
> >
> > > BW
> >
> > > On Sun, Jul 4, 2010 at 8:45 AM, Sridharan Ravichandran <
> > > [email protected]> wrote:
> >
> > >> Hello,
> >
> > >> I represent my company GameVentures PL, we make casual games on the
> > >> web, and we run a popular cricket game called Howzat, happily powered
> > >> by the away3d engine (of which we are big fans of!) The URL is at
> > >>www.howzat.com. I manage this project.
> >
> > >> Ever since the update, we have had serious performance issues with
> > >> Flash10.1. This performance hit has led to serious attrition in our
> > >> user base, and we're working hard on getting this fixed. We're not the
> > >> only ones facing this issue (http://forums.adobe.com/thread/660899?
> > >> tstart=0), allthough we have noticed some other away3d games are still
> > >> performing smooth as butter.
> >
> > >> Has anyone faced similar issues, or can anyone shed light on this? Any
> > >> help would be greatly appreciated. If needed, I can ask one of my
> > >> dev's to join in the conversation.
> >
> > >> Thanks in advance.
>

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