Yes, that should work fine. It's something I almost resorted to but in the end I was able to get movieClipSprite working the way I wanted. You should hang on for some more experienced users - I'm sure someone can help you to get your MovieClipSprite working the way you want
D On Jul 7, 12:47 am, Rujia Liu <rujia....@gmail.com> wrote: > Thanks for your help, though it doesn't work for me :( > > I've just thought about another solution: make a Plane3D and make a > MovieMaterial (the sprite) for the plane. What do you think of this idea? I > haven't used MovieMaterial, though... > > On Tue, Jul 6, 2010 at 8:33 PM, dapdap <dapda...@gmail.com> wrote: > > Hi, > > > I don't know if this will help but I've fixed MovieClipSprite > > rendering problems in the past with ownCanvas > > > ms = new MovieClipSprite(mc); > > ms.ownCanvas = true; > > > Anyway, good luck ... > > > D > > > On Jul 6, 11:43 pm, Rujia Liu <rujia....@gmail.com> wrote: > > > Hi everyone! > > > > When using MovieClipSprite, I noticed that if the center (or other > > points, > > > according to the align mode) is outside screen, the whole MovieClipSprite > > is > > > not drawn. I'm using FrustumClipping + CORRECT_Z_ORDER renderer. > > > > Is there a convenient way to prevent this? Thanks! > > > > - Rujia