Yes, that should work fine. It's something I almost resorted to but in
the end I was able to get movieClipSprite working the way I wanted.
You should hang on for some more experienced users - I'm sure someone
can help you to get your MovieClipSprite working the way you want

D

On Jul 7, 12:47 am, Rujia Liu <rujia....@gmail.com> wrote:
> Thanks for your help, though it doesn't work for me :(
>
> I've just thought about another solution: make a Plane3D and make a
> MovieMaterial (the sprite) for the plane. What do you think of this idea? I
> haven't used MovieMaterial, though...
>
> On Tue, Jul 6, 2010 at 8:33 PM, dapdap <dapda...@gmail.com> wrote:
> > Hi,
>
> > I don't know if this will help but I've fixed MovieClipSprite
> > rendering problems in the past with ownCanvas
>
> > ms = new MovieClipSprite(mc);
> > ms.ownCanvas = true;
>
> > Anyway, good luck ...
>
> > D
>
> > On Jul 6, 11:43 pm, Rujia Liu <rujia....@gmail.com> wrote:
> > > Hi everyone!
>
> > > When using MovieClipSprite, I noticed that if the center (or other
> > points,
> > > according to the align mode) is outside screen, the whole MovieClipSprite
> > is
> > > not drawn. I'm using FrustumClipping + CORRECT_Z_ORDER renderer.
>
> > > Is there a convenient way to prevent this? Thanks!
>
> > > - Rujia

Reply via email to