>
> 2. I have tried to use the frustum culling in the latest branch, but
> it doesn't appear to be working.
>
http://away3d.googlecode.com/svn/branches/lite/bin/ExFrustumCulling.swf
frustum only work for object culling not face clipping, it wouldn't help
much in this case

instead of huge scene track, maybe you should try plane + heightmap +
scrolling bitmapdata with skybox as background

http://away3d.googlecode.com/svn/branches/lite/bin/ExFluidPlane.swf

also try adjust near value and sorttype should help
http://away3d.googlecode.com/svn/branches/lite/libs/away3dlite/core/base/SortType.as

if all that not help try extends view height and cover bottom screen (as
foreground always on top) with some console or user interface or just black
on top/bottom (like 16:9)

or wait for someone implement frustum clipping, this not on my todo list
yet, should be someday when i need it ;)

hth

On 24 July 2010 09:05, abowman <[email protected]> wrote:

> very nice
>
> would love to be able to jump up off the track and back down like a
> skateboarder/snowboarder does on a half pipe.
>
>
> On Jul 23, 6:32 pm, Shawn <[email protected]> wrote:
> > I wanted to post a test of my driving game (done in AWay3DLite) for
> > feedback, and to ask a few questions:
> >
> > http://moosemouse.com/driving_game_test_003.html
> >
> > I am at the point where I need to start making decisions on where I
> > spend my processing power. The most glaring problem I have right now
> > is the track's near plane/ frustum camera clipping. I have read
> > through tons of posts on about this problem on the forum, and have yet
> > to find a solution for lite other than increasing the resolution of
> > the track. I REALLY don't want to spend my processing power on this
> > solution if there is a more elegant way to do this. It seems like the
> > faces decide not to render if they are half way out of view.. I would
> > like them to render until they are fully out of view. It seems like
> > there should be something similar to "sortType" for this, but I can't
> > find it. I have tried:
> >
> > 1. Adjusting the RectangleClipping values, which doesn't seem to help.
> > 2. I have tried to use the frustum culling in the latest branch, but
> > it doesn't appear to be working.
> > Any other ideas?
> >
> > Also, I am considering making this a real time multiplayer game. For
> > those in the know, is this too much to ask of a flash away3DLite
> > driving game right now? I know this isn't strictly away3D related, so
> > please reply privately if you think it is more appropriate.
> >
> > Other than that, please let me know your feed back at this point. Does
> > it appear to work well on slow computers? Is it.. fun? Does the
> > sliding/drifting feel at all real? Any other thoughts? Again, please
> > reply privately if more appropriate to this list.
> >
> > Thanks!
> > Shawn
> > [email protected]




-- 
Regards
-----------------------------------------------------------
Todsaporn Banjerdkit, katopz, http://sleepydesign.com
Away3DLite and JigLibFlash Developer Team

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