> > 2. I have tried to use the frustum culling in the latest branch, but > it doesn't appear to be working. > http://away3d.googlecode.com/svn/branches/lite/bin/ExFrustumCulling.swf frustum only work for object culling not face clipping, it wouldn't help much in this case
instead of huge scene track, maybe you should try plane + heightmap + scrolling bitmapdata with skybox as background http://away3d.googlecode.com/svn/branches/lite/bin/ExFluidPlane.swf also try adjust near value and sorttype should help http://away3d.googlecode.com/svn/branches/lite/libs/away3dlite/core/base/SortType.as if all that not help try extends view height and cover bottom screen (as foreground always on top) with some console or user interface or just black on top/bottom (like 16:9) or wait for someone implement frustum clipping, this not on my todo list yet, should be someday when i need it ;) hth On 24 July 2010 09:05, abowman <[email protected]> wrote: > very nice > > would love to be able to jump up off the track and back down like a > skateboarder/snowboarder does on a half pipe. > > > On Jul 23, 6:32 pm, Shawn <[email protected]> wrote: > > I wanted to post a test of my driving game (done in AWay3DLite) for > > feedback, and to ask a few questions: > > > > http://moosemouse.com/driving_game_test_003.html > > > > I am at the point where I need to start making decisions on where I > > spend my processing power. The most glaring problem I have right now > > is the track's near plane/ frustum camera clipping. I have read > > through tons of posts on about this problem on the forum, and have yet > > to find a solution for lite other than increasing the resolution of > > the track. I REALLY don't want to spend my processing power on this > > solution if there is a more elegant way to do this. It seems like the > > faces decide not to render if they are half way out of view.. I would > > like them to render until they are fully out of view. It seems like > > there should be something similar to "sortType" for this, but I can't > > find it. I have tried: > > > > 1. Adjusting the RectangleClipping values, which doesn't seem to help. > > 2. I have tried to use the frustum culling in the latest branch, but > > it doesn't appear to be working. > > Any other ideas? > > > > Also, I am considering making this a real time multiplayer game. For > > those in the know, is this too much to ask of a flash away3DLite > > driving game right now? I know this isn't strictly away3D related, so > > please reply privately if you think it is more appropriate. > > > > Other than that, please let me know your feed back at this point. Does > > it appear to work well on slow computers? Is it.. fun? Does the > > sliding/drifting feel at all real? Any other thoughts? Again, please > > reply privately if more appropriate to this list. > > > > Thanks! > > Shawn > > [email protected] -- Regards ----------------------------------------------------------- Todsaporn Banjerdkit, katopz, http://sleepydesign.com Away3DLite and JigLibFlash Developer Team
